Weapons mega thread!

Do you wanna see a new map? Cool zed idea? Want weapons or models? We can read all about it.
ZergHunter
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Weapons mega thread!

Postby ZergHunter » Sun Feb 19, 2017 9:07 pm

As you all know, our weapons are BAAAD! Please post your suggestions for new weapons here and we will look over them and try to get some of them to work!
DankestMeme
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Re: Weapons mega thread!

Postby DankestMeme » Sun Feb 19, 2017 9:25 pm

M9K so we can have unlimited ammunition :^)
i eat ass
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Emptybag
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Re: Weapons mega thread!

Postby Emptybag » Sun Feb 19, 2017 9:39 pm

Please provide workshop links :D

Be aware that along with weapons we'd also need alternatives to melee weapons if we completely replace NMRiH (pending that the issue can't be fixed)
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Legion
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Location: New Vegas, Nevada

Re: Weapons mega thread!

Postby Legion » Mon Feb 20, 2017 1:40 am

TFA BASE SWEP COLLECTION

Heres a good place to start since were already using TFA. If I was at home I would pick through these but from what Ive seen on my phone they look promising.
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Khorne
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Re: Weapons mega thread!

Postby Khorne » Mon Feb 20, 2017 5:00 am

Isn't TFA the base we currently use, and it's crashing us?

https://steamcommunity.com/workshop/fil ... =849347319

I may not know what base these are on, but they by far, seem more promising and has just enough variety to keep things interesting. It even has some civilian-esque carbines.
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Emptybag
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Re: Weapons mega thread!

Postby Emptybag » Mon Feb 20, 2017 6:47 am

** TFA is updated still, NMRiH is not. The base is still working a-okay.
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Legion
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Re: Weapons mega thread!

Postby Legion » Mon Feb 20, 2017 7:19 am

Im sorry wrong link.

https://steamcommunity.com/workshop/fil ... =434701851

Scratch that totally thought Tutts link was mine.
Last edited by Legion on Mon Feb 20, 2017 8:07 am, edited 2 times in total.
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Khorne
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Re: Weapons mega thread!

Postby Khorne » Mon Feb 20, 2017 8:01 am

I still think the insurgency ones would be a better transition, and easier to code in, but whatever works and doesn't crash the ever living shit out of us mid event.
DankestMeme
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Re: Weapons mega thread!

Postby DankestMeme » Mon Feb 20, 2017 8:34 am

Whatever provides unlimited ammo :^)
i eat ass
Luna
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Re: Weapons mega thread!

Postby Luna » Mon Feb 20, 2017 9:52 am

http://steamcommunity.com/sharedfiles/f ... =349050451

CUSTOMIZABLE WEAPONRY 2.0

Why? Because now attachments can be looted for! Plenty of servers use it already without any issues of it crashing. The world models of the weapons dont display the attachments, but it's nothing that cant be imagined in character. Not to mention, the way it works in general is more authentic than most weapon packs. Plus, there are plenty of addons to this to add additional weapons and even more types of attachments.


Features:
- Dynamic recoil and accuracy
- Custom viewmodel movement
- Surface ricochet and penetration
- Firemodes
- Weapon holstering on weapon change
- Optional free-aim
- Inability to fire weapon when in water/climbing a ladder
- Designed for both singleplayer and multiplayer
- High weapon customization value
- Ability to adjust position of sights
- Weapon chambering
- Optional blur effects when reloading/aiming/customizing
- Ability to turn on simple telescopics and toggle the crosshair
- Attachment preset system
- Quick grenades
- Very flexible, easy to use and modular plug-in system for developers
- Heavy weapons slightly slow you down
- Custom optional HUD elements for displaying health and ammo (Spawn Menu > Utilities > CW 2.0 > Client)

Attachments:
- Kobra, EoTech 553, Aimpoint, Micro T1, Trijicon ACOG, Trijicon RMR, Schmidt&Bender Shortdot, PSO-1, SG1 scope for G3, Nightforce NXS
- PBS-1, SAKER, Tundra 9MM, Cobra M2
- AN/PEQ-15, Insight X2 LAM
- Varying length barrels for weapons
- Various handguards and stocks for weapons
- Varying capacity magazines
- M203 (underslung 40MM barrel)
- Foregrip
- Various attachments unique for specific weapons


Source: http://steamcommunity.com/sharedfiles/f ... =349050451

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