Emptybag 12 Posted September 9, 2017 The damage scales have been tweaked. Many many things got damage promotions some things got demoted. Muzzle velocities, dropoff, etc actually are accurate to real world firearms. Melee weapons damage makes way more sense now (the cleaver no longer can one hit kill etc) Hyane added some variant for of some specific weapons where applicable I'll put a table here if people are interested but it's long and just full of numbers. I also added about 20 broken firearm variants where previously we only had a broken ruger .22 Quote Share this post Link to post Share on other sites