Emptybag

Owners
  • Content Count

    522
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Emptybag

  1. *Created an introductions section and moved to appropriate area Good reminder ^-^
  2. My two cents: I know I wasn't there during the ordeal due to sending Fillerton & Co hundreds of feet underground in ADVENTURE. But I can confirm that is how Jay acts. If he feels someone in the group is threatened (not even himself), he tries to end it quickly. This is why, you may have noticed, he holds his weapon at all times. Pretty bad stuff went down IC for him that made him that way. As far as Grant goes, I'm only aware of what happened in the apartment, because I played the prisonerman. And I fully actually thought I was gonna be shot no less than three times, so the outcome to you is just as surprising to me. As for whatever else happened, I wasn't there due to doing event texts for the folks underground. Perhaps if the situation could be explained with more clarity, I could weigh in on it then. I don't feel right doing it now because I don't have a clue what happened. MCG/Grant, your roleplay was really well done and I enjoyed it, but if you disconnect to avoid problems IC that is another issue. You could have just as easily made a post during the ordeal or captured the attention of any of the other admins. That being said, if the situation is explained somewheres and we can talk it through and you're willing to jump back into it IC, I'm personally willing to alleviate the ban -- but you can't run from IC problems like that. If I was there or knew what was going on maybe I would have a different opinion, but right now, I have genuinely no idea what was happening :/
  3. I'm starting to think Legion is a fan of Cage the Elephant :D
  4. Update +Jay +Dot +Heide +Renee +Anne +Fillerton +Grant +Backston +Ashley +Magnus +Nat jesus that was alot of writing
  5. Small update; Moved people where they should be and changed music. Gotta add people but event is currently underway.
  6. Before you post here: 1) You will have needed to been RPing with us for some amount of time, to display your skills. While there is no hard limit to this, be aware that it is a completely valid reason to not greenlight your character request. If we haven't seen you RP, it could lead to some confusing moments with other people. 2) General Information is needed. What kind of character? Is it an animal? Why? How do you feel this will contribute? And other vanilla roleplay questions. 3) Have fun with it! We like creativity. If it makes sense, and there is a valid reason, you might as well try it. Nothing to lose. 4) If, however, we do not greenlight your concept, please do not make multiple posts for multiple different characters. Give yourself time to space the requests out, and develop your current character(s) a bit more. 5) No private applications, as our team has wasted to much time on these. If you want something you have to post it publicly. **There is no official format for these. It makes it more interesting for the admin team to look at (read: more likely to be greenlit), and shows some of your creativity and character. You may choose whatever format you think suits this best.
  7. I actually super like this idea. I don't think I've seen a football player, like ever.
  8. Looks good! Look forward to more RP with you in the future
  9. WE CAN STILL MAKE IT LIVE! I CAN RIDE MY BIKE WITH NO HANDLEBARS!
  10. Looks really good. Looking forward to seeing him in action :D
  11. Don't Abuse PAC3. Amazing things can be created, and that's totally cool. You'll probably get a compliment. But don't come on with a giant doughnut for a head or a crowbar stuck through your chest. Use some common sense. This includes PACing in an open area where you can easily get hurt or mistaken for IC. We reserve the right to ask you to alter your PAC if we feel it needs to be changed. Just so we're clear, this means if your PAC .mdl's are HUGE and are causing lag/crashes, be courteous and fix that. Admins reserve the right to tell you your PAC is too large. No characters under 18. If you think you have what it takes to get a green-light for a younger character, hit up one of the admins. As it stands, the amount of good child-young adult rp is few and far between. We've seen enough snarky edgy kids with no wanton regard for their life, and now that time has advanced, those kids would all be dead. No Metagaming. Because metagaming ruins like.....every plan ever. Part of the fun is failing to be perfect! No Powergaming. Because nobody likes a bully. No head-canon. Unless explicitly approved by a superadmin. This means dead-by-daylight forest killers, researchers with weird bioslime, and entire intertwined families of characters all owned by you. Don't abuse props. Such as making weapons/defenses when you had none to begin with, without doing any labor IC to obtain them. IC crafting is encouraged. So long as it makes sense and takes a realistic amount of time with the correct amount of supplies (you won't build 24 bombs in a day, but after some IC looting, maybe you'll make a few within a week.) ESP is a perma-bannable offense. Insert 'Taken' reference here. Please Apply for foreigners. Cheeki Breeki is gonna have to get his green card first. Please Apply if you wish to have certain starting equipment. We're reasonable people. Keep in mind not everyone will have appropriate defenses, and not everyone will necessarily get what they asked for (but you might get an alternative!) Please apply for major Prior military service. Such as Vietnam, etc. We hold the right to say this group is 'at capacity', remember this is supposed to be about the average joe surviving, mostly. Don't be racist, please. To a degree, certain things are believable and tolerable. But don't be surprised when you poke a little too hard too often and get banned for it. And this includes the 'southern drawl man with no regard for blacks' or neo-nazi archetype. Don't make those. This shouldn't need to be a rule. Look, Nobody gives a shit what you do in your personal time. But none of the admin team want to read your ERP logs. Please just take it to steam if you must. And if people find out, they're allowed to laugh -- be warned. Please keep in mind that this is going to be a heavily civilian based RP and because of this there will be no active military allowed player characters. *More rules can and will be added if the team agrees any particular actions done on server require new rules to be made.*
  12. Hannah Farr When the world is burning, don't walk away. Pictured Above: Hannah a few months before the infection hit. Clothing References: Road Redemption Age: 25 Hobbies: Playing Games, tinkering with mechanical things, exercising computer skills Serious when she needs to be, dangerously dedicated to established friends, and exceptionally passionate. Eager to make new friends but more cautious than ever. The wastes haven't treated her poorly, but they haven't treated her well either. Still bubbly. Draws parallels to games and media. Status: A little more than two years after Dot's passing, Hannah has returned largely to life as 'normal.' The group finally reached their destination, with only vehicles as their major loss. Not much to complain about. RELATIONSHIPS ALIVE AND WELL Ethan Fogg: My first knee-jerk thought is that you're willingly shutting yourself out, but I know that isn't true. I know you'd quickly welcome me to talk or discuss anything, but the thing burning at me is thaat you rarely do...I mean, you do, but only when it's basically you and I. You seem to have pulled out of the running as far as other groups are concerned. I don't know how to feel about that. To be honest, it's probably just a normal reaction to everything you've been through...I'd like to think that I could pull it off a bit better, but what the fuck do I know. I haven't gone through any of the things you did. I just hope you're okay, and you stay that way. Mayu: It's been a long time for us, in this mess... probably a longer time for you. Nine...nine years old now. You've grown plenty since I first met you, all the way back in Chicago, and you've also learned tons from those around you. Here's to another four years. Jayesh Sanghrajka: You've kept a level head through it all. I may not know all of your story, and it's possible I never will...but I have a feeling that whatever it was somehow was equivalent or worse than this for you to act so...natural through it all. Even Nat has gotten into wordfights-- but not you. You still are just Jay as I met him 8 months ago...and it gives me hope, in a weird way. If something is bothering you, I know you'd talk to someone about it, but if things are going the way I want them to, nothing is bothering you. I know you've sort of lost your touch on some conversation, but everything you say makes sense and is valid. You've got a good head on your shoulders, and a thick beard on your chin. We'll see it through yet. Alex Bordeaux: Well, I have alot to say....and I don't know what other people might think, Alex, but from all I've seen from you, you're one of the most kind-hearted polite people we have. Maybe it's just your way with words, and maybe you put on a face with Dot and I...but I have nothing to complain from what I've seen. From the canals to the valley, and from Sylva to Nashville, you've always been around -- maybe not in the best of moods, but always looking out for the best of our group in your own way. I never got a chance to get a coffee with you, but I did at the very least invite you over. It's always a great mood lifter (for the most part) to be around you, and I always find myself learning more in general when we talk. Maybe I don't see you enough, and maybe you're pre occupied with going through your own battles, but I want you to know that I'm an ear for you if you ever need it. Besides, you're one of the few people from early on that's still left, and if that doesn't mean something I don't know what does. Baroness-slash-Doctor Seraphina Annabelle von Krieger: You seemed kinda... complacent when Dot died. I don't expect anybody to be on their knees....nobody really, but I...I dunno, maybe I thought too much. Either way, I've talked around and we still need to figure out what happened with Chelsie and her baby because last I even heard about it, it was handed off to you, and that was backin Cowlington....and Chelsie asked me to take care of it. And I'm not gonna take responsibility for something i didn't do. Dogmeat: Dog is still awesome. Not a puppy anymore. Renee Ford: I can't believe I haven't really sat down to appreciate you as much as I should have. You're honestly one of the smaller, more amazing things I have encountered. Just being able to...offer a small bit of respite in this otherwise really depressing place makes it seem a hell of a lot better. I appreciate everything you do, from hanging out with me, to cutting my hair, to offering your house as a place to stay or hang out. All of it is telling of your character, and the least I wish to be for you in return is a good friend. I hope that I'm doing an okay job. Natasha Kusanagi: I enjoyed when we just sat down and talked, and you're right. I need to start moving back to the way it was. I'm going to make the best of my word, especially with that scare we just had. So you better keep an ear out for the radio, because I'm going to dedicate one whole day to you, and anyone else you want to be there -- did you know Carson was back?? Either way... when we last spoke seriously, you were clearly cynical of ... something, and hurt. But please don't talk like that, and don't plan on going so simply... I'm going to fight for you like you've fought for us, if I need to. Or at least try. But....I want to see you smile again, and way more often. Gonna radio you next chance I get. Erika Winters: You seem to be in a way better mood, despite everything going to hell recently. It has me a little uneasy, to be honest but it's a change that I prefer over, well, your other moods. I don't know why, and you said I'd find out, so I guess I'll wait to learn why...until then, uhm-- I guess we're good now? If we weren't before? I'm still confused, but I won't question it too much. Maggie Bennett: Getting through, one step at a time. If I'm making anything worse for you, I apologize. But you're one of the few people here that I can feel like I don't need to put up a visage for. If that's too much, I get it. But I also thank you for putting up with it. If it weren't for that, I'd have lost it a long time ago. I'm always around to do the same for you, whether that means asking me to take a group picture or being a shoulder to lean on. I really don't care, I'd go the distance for my friends; And you're one of a handful I'd run laps for in a second. OFC. Kreg A. Luther: You're a good guy; that's all I've heard out of you. Maybe I don't get the full picture...but, I can tell sarcasm when I hear it -- it might be a way to cope, but we need someone like that...being serious all the time isn't good for anyone. That aside, you really seem to care... which is more than I can say about other people because you really don't have any reason to comfort me, or anyone else. But you do, and I really appreciate it, more than you know. Maybe it's something cops learned to do, or maybe it's really you. Whatever it is, it's nice to at least feel like I'm not alone when everything falls apart... Katia Patterson: I've been getting to know you better these last few months, and you seem pretty cool. Alot better than half the weirdos that randomly have walked up to me-- uh, not that I meant that as an insult. I can see you as being a pretty good friend, if things continue as they are. MIA / NO CONTACT Amanda Leigh Kelly: I still feel bad we had to leave you...but there really was nothing we could do. Carson McCoy: And just as quick as you return, you're gone....See you, Space Cowboy. Ashley Waters: Dunno where you are, dunno why you left...I probably won't run into you again, but on the off chance I do, I'll hold out. Maybe you really were better off alone. KIA / DEAD Heather Greene: Heather.... very well my first friend in all of this. The first person I've ever had, really, in person. I don't have many memories of you...It's honestly hard to remember alot of what happened nearly a year ago, in the first week. When things were mostly normal. No matter what, I'll always have these shreds to look back on about you as a person -- what you meant to me was more than anyone had at the time...nobody gave the effort before to be nice or care. Things got.... muddled, during the latter half of your time knowing me, and maybe the worst part is what sticks out to me the most: You trying to kill me with your revolver; the one I still hold close to me at all times. I'm sorry you were so scared....I'm sorry you felt that way towards me, but I understand. After 10 months of this, I know where it came from, and I know why you did it... especially if you were bitten. I won't let that get the better of me anymore. It was hard for me then, but now it just feels sso insubstantial...maybe I'm getting jaded, becoming something I never wanted to be. Whatever it is, I thought of you recently. Got Dot to start teaching me how to fire your .357. I haven't had to use it until recently...I guess that's a good thing. But, I'm going to always think of you and the short friendship we had. Whatever became of you, I hope it's the way you wanted it to be....whether you were afraid of death, or wanted to live it out as a zed. We left shortly after, and Chicago was firebombed....I didn't think too much of it then, but looking back, if you hadn't turned yet -- I wish I could've helped you end it. Maybe the memories helped you...maybe there weren't enough. But you managed to make enough of an impact on me to remember a week long friendship, so I can only hope I mustered a fraction of the same for you. I'm sorry, Heather. You were so full of life, and you didn't deserve what you were served. Barnaby Rutherfield: I've learned about what you were teaching some people, as the days went on. Your impression to me was mysterious but still good as far as all the other asshats go, and I'm glad that I can't remember personally a single instance where I regret having met you. I know there are others that do. I know what happened to Ethan. I know what you did to Clint, now. I've talked to Eddie. It seems everywhere you walked in your wake, you left destruction. And it just layered and layered on top of what already was the husk of a society....and it crumbled down. Maybe you wanted that. Maybe that was the way you saw your story fit to end-- all the hurt from whatever you used to do hiding under that mask. Your articulation reminded me somewhat of Alex....but nobody does what you did without having some sort of experience that caused them to be so... demented. I shouldn't have had to say I'm glad you're dead, but I am. There was so much going on behind my blind eyes that I had no idea how truly evil you could be. And after you only came more plague doctors; the stigma you left carries with us all. I guess that's the one thing I can be glad of you for: being a teacher for the coming months of the apocalypse, because not a single one of you has been alright in the head...no matter the case, it's over now. All of them are dead so far. A part of me still wishes that you could have just told me what it was you did, but now I feel it's better you didn't...and I feel you knew it was better I didn't know. Kevin Brown: I hope he heard them. We're all going to carry you with us in memories. In the end, I guess a Sith wasn't meant to stay. Claire White: From you, I learned that sometimes it can't be helped. Sometimes things just are the way they are. Thanks, I guess. Noah Mayfield: I don't know what the shit was going through your head when you shot it all over me, but jesus christ you sure had an ice breaker i'd never seen before.... fuck Midori Miyoko: I said I'd always remember you. It hasn't changed. You got your way out, I just had hoped the circumstances would be... different. Thanks for the time we had, however short. Simon Aldridge: The only thing you were good at in the end was wasting time and spouting lies. Waste of food is all you were. The Torturer & Co: It might have been fucking two years ago, but that's still not fucking long enough. You're all fucking lucky you're all dead. 'Zero': Shit isn't quite the same. Less explosives. Less barbed wire. Less...lighter subjects to speak of. You were a spark among a swathe of dark fog, Zero. And hopefully you knew that before you died back in Georgia. Tessa: Fuck you for killing Zero, and fuck you for making us waste 11 perfectly good bullets on you. The fuck he deserve that for? Devi Sanghrajka: All I can say is that Jay made it through. You? Not so much. He learned how bad drugs can fuck you up...and maybe it was from watching you. Mr. Polonious: You really had a bond with Ethan, hm? He still has your hand widdled sign...I wish your passing was more pleasant than it ended up. But hopefully you truly found peace; it took some time, but I think Ethan did, as well. Thank you for everything, Mr. Polonius. Markus 'Cash' Cashier: It might have been years ago, but I still remember how you went out. You're a damn hero. Whether or not you knew that before you did that, well.... who's to say Dottie 'Dot' Hayes: It's been two and a half years since you passed...I've gotten by okay. I've been more than okay, actually. I kinda...fell into what it was like before. It's not really nice, but...it's bearable like this. So that's how it's been. I made a spot for you here, there were some other gravestones...I still regret having to bury you back in that town. But I'm going to be alright. If there's anything I've learned, it's that. Names lost in Time I might not remember everything that happened all those years ago, but I still hang onto names.
  13. It started in the present day, around May. In small groups, all around the world, an outbreak started. At first, in each city, it seemed as if it were just a random occurrence; maybe something to do with drugs. But very very quickly, people discovered that it was bigger than just that--it was full out infection. Within hours the largest cities of America were overtaken. Our little story starts in Chicago, at ground zero. A small group of survivors, numbering maybe 12 or 20, were left to their own devices. Among them were a few key players, a cop, a mechanic, and a bartender to name a few. Besides keeping people under control and satiated, these once-normalized citizens become a semi-armed zombie slaying unit, moving Southward and narrowly escaping a firebombing on the city. From there the group gained some and lost some number, and largely followed the coattails of the military, which they eventually made contact with once they got to Mississippi. Having reunited with actual trained armed forces, the citizens were provided with real protection, able to live with full power and decent meals, and didn't have to be as scared as they were before. That is, until a couple of massive, muscular infected razed the base, forcing every person to move even more southward. Luckily the citizens had faced infected of this caliber before in a much more crowded cityscape, and were able to effectively aid the military is fighting them back. Narrowly avoiding destruction for the umpteenth time, the survivors and military made their way slowly to Georgia. [align=center][/align] Now, after using up all resources in their Georgia settlement over the period of a month or so, the survivors (sans most of the military, unfortunately) are packing up again, with intentions to head South -- The old memories of a radio station operated out of a Texas city comes to the mind of a few survivors. The main problem: The main highways leading that way all are blocked. Not being able to do a mass transport without their vehicles, they head north to Sylva, North Carolina: The dangers of the winter as they travel more North become apparent, and nobody intends to put up shop long here. But everyone is weary, and this place seems like a good area to scavenge. The winter has been pretty rough here as of recently, but there is an available freeway to take southward from here once they collect what they need. At least the area seems a bit more defendable than others in the past... Moving forward, the survivors lost the Humvee due to filling it with gas, and opted to leave it behind. A few days later, they arrive in Clinchmore, Tennessee. Being another mountain valley, perhaps this one will go over smoother than the last. Shortly after arriving in the mountains they survivors encountered a new creature. The Screamer, which attracted zombies from miles away with its powerful screech. While meeting their new foe, some members decided to venture into the bunker. After an adventure the bunker was sealed shut tight, until the military showed up. The bunker was re-opened raided and the entrances blown to pieces. A few days later the Inn was set ablaze by some new creature. The survivors left moments after and ventured west! ! Stopped just outside Nashville by a large pile up, they've decided to spend a night at the local motel before moving on. The group finds themselves in the ruins of a firebombed Memphis, having gone there on good word of Ethan and Markus, who scouted ahead. Nothing seems to be here...bandits, or undead. The main issue will be finding a good shelter to stay in and a way to get the vehicles to cross the large trench in the road. Leaving Memphis, they headed into Arkansas, following the Arkansas River. Caught out on the road again, seeing Ethan and Markus' cars overturned off the side of the highway, the group explored what they came to be aware was a bandit-fighting ring, where the pit the two survivors against each other to the death. Following an attack on their base in the airport, the group recovered Ethan and a Paramedic that were there...Markus was no longer among the living. Staying no longer than they had to, they continued forward to a destination away from all the distress. Arriving in Cowlington, Oklahoma, the survivors found themselves surrounded by mountains in a plains area -- it seemed relatively normal. As time went on, it became apparent that the neighboring town was home to a new type of infected, one with a pack mentality, that tore all sentient things in their way to shreds, even other infected. Facing a few skirmishes between small clutches of the survivors and these infected, the group didn't wish to overstay their welcome -- a good idea, as when the group left they were chased out of the area by a raging pack of these infected, due to a raid on their home building earlier that day. Escaping the wrath of the hostiles, they found no alternate route through the plains -- whether it be due to the vehicles not all being capable of off-terrain, or the roads being blocked -- the survivors find themselves in a new city: Wichita, Kansas. They didn't stay long before they noticed the buildings tagged with codes, either "Black," "Red," "Green,"or "Blue." Soon after, they came face to face with a small team of men in gas masks, intent on burning out any "black" areas, and anyone that claimed they had contact with infected. As an alternative to being burned, the group dons gas masks when these people are in the city, and stray from entering any "Black" zone. These burners have already demonstrated how serious they are via self immolation. After most zones were taken care of by the hazmat men claiming to be CEDA, the only zones that remained were black zones. BLACK zones essentially equaled death to anyone spotted inside them, or in contact with anyone who knew they were inside them. As such, people didn't go anywhere NEAR them at all, lest they risk being burnt alive by a small clutch of men clad in hazmat suits with napalm throwers and machine guns. Those that did, were hunted down until CEDA found their job to be done or, chased far enough where nobody heard back from them again. Other people started bombing these CEDA cars. However, as CEDA were maintaining the power in the city for their own uses, many survivors found it as a necessary evil of sorts, and came to a middle ground if only to be spared their life and live with the luxury of power. These people have their own personalities and differ between different clutches of men, and many have been kind to the survivors that follow the rules. They have shown to be serious, even to the point of blowing themselves up/immolating in the case of possible contamination, so they will undoubtedly hold true to their ideas. Suffice to say, the cleaners may have proved themselves to have motes of good within them, as nearly all of them systematically donated their lives in an effort to save both the city of Wichita and the civilians inhabiting it from the wrath of a large, modified Tank. Left with no conflict to impede their progress through the city, and with the Tank having destroyed one of two exit blockades out of the city, the survivors get in their vehicles hastily and leave ASAP, having some tipoffs from the last living member of the CEDA squad located there. They enter the Colorado Mountains across several days of travel, and reside in the valley of Mt. Arkansas for nearly two weeks, fighting their battles with what they came to know to be local bandits of the area. They weren't high in number, but due to the lack of action response once the bandits open-fired a warning to "Go back to Kansas," paired along with multiple explosive devices going off at numerous times and locations throughout the days, eventually a shootout occurred -- this of course could have been a side effect of discovering one of their identities and taking them prisoner. Needless to say, the hostage eventually escaped, and quickly received backup, resulting in a near-fatal injury of a woman and giving reason to exit the valley location, once suitable time had passed that the group felt they would not be ambushed upon their exit. Thusly the group moved hastily again, this time with no clear direction other than 'away from here' and 'Westward.' This leads them to another mountain location, although despite the (yet unknown) short distance from their last location, a combination of inclement weather and blocked roads extended the trip well beyond what it should have been, and rendered a large amount of supplies expired in the process. So, as the group settles in, not necessarily by choice, they come to a mountain plateau town that has been transformed into a shanty. Running low on food reserves, water, and essentially out of fuel, group communication, supply runs, cooperation, and trade will be paramount to surviving in this snowwy, cold, desolate environment.