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Everything posted by Emptybag

  1. The long time-taking is half our fault and half not. We are still in the process of bugging our schema. But we can only work as fast as our coder is allowing us too. He (as well as all of us) have life stuff that needs to be handled, especially a couple of months ago. I don't think any of us have given up on anything, whenever Zerg & I get a new build we bug it and send over our findings. We don't wanna start with a broke ass server. It's just slow going. On top of that, scheduling is also just hard in general. Silver lining though, its not like covid has gone anywhere :(
  2. that site update shoulda went live as of a couple days ago, if theres any issues please let us know
  3. Parroting Zerg, in reference to Zero, I coded an exceptionally rudimentary yet functional way of determining proof of PAC by implementing various Body Armor Items which were single slot, unusable placeholders that were essentially proof tickets of Visual PAC gear. If someone got shot and claimed they had it, all it took was an admin proof of their inventory (or them dropping it) at which point 1) The injury would be lessened accordingly and 2) Depending on the damage, the armor was either returned or deleted. PAC is amazing, and especially with the newest one people are forcing life down this old games bullet. I think most would agree it brings gmod at least into the last decade in terms of functionality and memories before PAC were bleak text only representations of variance in character. I love seeing what people could do and how they visualize their character, especially coming from a modeling and game design background. But presently I think Occams Razor is the best case use here; this is a quick and simple answer to a gritty problem, and I think anything else would overcomplicate something that otherwise is generally agreeable by our players.
  4. You can't see them, but they're there! (And very W.I.P please dont look oh god) good news is mobile is functional again but tee hee only I can use it for now
  5. On the internal side of things as far as loot goes, we essentially have done everything listed so far short of spawning stuff and holding an internal loot table that the team is aware of and respawn accordingly when we are on and delete when they leave. Honestly there is no good solution other than a tedious one and while we want the experience for players to be fun I feel comfortable speaking for others when we want it to be fun for the admin team as well. We could instead simply spawn parts of weapons that way people running around looting late at night end up with some barrels and springs. It wouldnt be hard to implement and would require an admin item trade with some RP tossed into the mix....it just is kinda silly that nobody would ever find full weapons (unless prevented, which may work). I know before what I was personally doing was super hiding some good shit but making ammunition itself plentiful. We even had a mini Metro situation going for a bit. That way it's useful and a bargaining chip and players feel like they've progressed but cant outwardly hurt others wirh their findings . I think it should be reiterated that half of the team sprouted from a low event background and the other half thoroughly enjoys events. I think either way its handled we try to keep hollywood to a minimum, but may play into it if the players are having fun. But it should be stated that particularly as an admin we really enjoy passive as all we really can be surprised by is the otherwise (for lack of a better term, in comparison) "mundane" character development aspects. The exception of a random admin event surprise to another non withstanding (generally we all communicate and that's how the server doesnt fall apart). So there needs to be a healthy balance of both action and non action. I find that some adrenaline junkies really love beating NPCs to death even when there is no map mode graph. I'd like to know if people enjoy those truly or would rather have an admin special infected event in place of hoardes of unresponsive glitchy hitbox trash running at barricades and slapping them to Mars. I think PKs are imperative and teach newcomers we mean it when we say we are serious rp I think punishments were handled well with the Richard and sunny saga with the robbery. Things similar to that nature are a good alternative to an entire PK as a forewarning. Theres probably more to say but I'm at work on my phone currently so I'll probably chime in more later. Also hello everyone, I've heard your pleas for a return for many a month :)
  6. While nobody on the team has an issue with a cool axe and good melee weapons (because god are those hard to find), the issue is nowadays TFA does singles. Our addons list is huge and while we make active attempts to cull it all the time, newcomers always say we have too much despite us not really having a ton at all...we just like scenery. Then there's also the problem of possibly conflicting weapon bases. We have TFA legacy stuff because when he started releasing new packs they were all pretty Sci-Fi. Not saying there's def gonna be errors but it may happen down the road. idk, i always am on the prowl for sum gud weapons but I'd prefer a pack over singles. That being said this axe is nifty and I do like it.
  7. Well, if you didn't notice before, auto-embedding had been enabled since we last really actively used the forum, but over the last week it appeared to not be working. Turns out the theme was ver. 1.3; the current version is 2.1.5 As a result, embedding now works (woops!) and probably other things we didn't catch onto yet.
  8. I have a few concerns, but without planting any subconscious seeds for rp I'm weary about, I'm just going to give you an ACCEPTED and see where it takes us.
  9. There is, you're in luck :D If you're going for a more atoning character, I'll give you a broken shotty for you to create a nice fight story for. ACCEPTED
  10. You have a plate carrier with a front and back plate, a melee survival weapon of choice (probably a seaknife or something), and you found 2 mags for a pistol of choice and bullets for them along the way, since you've been in the US for awhile. I expect you to straighten up the hazy two adolescent years spent alone through rp because it sounds somewhat unbelieveable but you have vouches and are nice so show us something fun and cool :) At work but consider this ACCEPTED.
  11. Please note this backstory may or may not be 100% accurate as of the date of this comment and our soft start (8/27/19); the admin team is still working on how we want to explain or handle the absences of players for such a long time.
  12. Get with the times boyo, we added a few more things (mostly to supplement how TNB's addons changed to be all heads).
  13. If you have the vouches, I'm fine with everything. Pistol of choice doesnt need to be the glock if you dont want it to. Uniform, cuffs, knife, soft vest, taser is a cool idea. I'm even fine to say you have the shotty, whether it's broken or not could be up to you if others think that's ok. If you like the passive rp then you can rp accumulating parts and trying to get the thing to work as a motivator of sorts or you can say you lugged it from your patrol car and make some backstory outta it. Sorry for being curt but I'm at work. Like I said if you have the vouches and rp well I'm good with everything.
  14. Also half of our core team at the time when it kinda stopped had entered into the military so they weren't available for obvious reasons. Given that and the wild variation in the rest of the staff's work hours, it is a safe assumption that you won't be seeing us all on at once very often.
  15. Basically posting for posterity since I dont know if anyone will see it or not And I'm not gonna promise you the world or anything since time is limited these days But we are tweaking things to work currently, so maybe we can do a thing or two on the weekends (at least staff directed stuff). Nobody wanted to drop things as they were since we have tons of fun with the people that join but unfortunately it worked out that way. The admin team couldnt dedicate all their freetime and people wanted a constant feed of events. But maybe with a little finesse we can have something going rather than nothing at all :)
  16. I had been reading this occasionally throughout my packed day to try and lay down the law for how I felt on this issue, and I suppose I'll leave it here for the future, before I close and move this thread. Firstly, if the person who made the request ever sees this, I appreciate the effort you clearly put into the idea for the character and despite the language barrier, you definitely managed to convey your idea. However, I do stand by my fellow admins' opinions. Gonna keep it short since he probs won't even read it, but whatev: Before apping for something like this, try to RP on a more nuanced civilian more so the admin team can get a taste for your RP style (I have been absent for 2-3 weeks so if you have, forgive me) The VSS thing is complicated, yeah. I wouldn't have allowed it myself. As for someone who creates bullets/ repairs firearms, if you're dealing mostly with eastern weapons it'd be much less of a useful skill considering this takes place in the USA Furthermore, we have no real way to enforce the repaired items possibly 'blowing up' as per your idea you had mentioned unless we tie an admin next to every player shooting a weapon modded/repaired by the character. It wouldn't work well, and I'm sure people would inevitably feel targeted when they were told their firearm malfunctioned. As I've said on numerous other apps before this one, the backstory stuff is awesome for character building and while we are to a degree concerned with that, as it is 4 years into the apoc the info that is more interesting is how the character lived from 2016-now; the troubles and tribulations they faced. However, regardless denied via request by poster.
  17. Yes, you are granted a fishing pole lol ive been working on trying to get a working fishing system but they're all broke so /shrug
  18. There is still lua screaming ahead, I need to tweak whisper radius and chat color which literally toasted the test server Onward and upward, as they say
  19. [Current Day], 2021. Four years after initial outbreak, back in 2016. Many have fought countless battles to make it this far. Most who haven't, wouldn't have made it this far. But you did. Whether it be by might or by intellect, you stood out from the crowd, and pushed through surviving. We all have. There are two main groups in this Minnesota Military compound. Holed up in an old Abandoned Nike Missile bunker-turned-Tourist-Trap, is the 2016 "Chicago" survivors, who have been here the longest since mid 2019, and the 2017 "Dallas City" survivors, who came around June/July 2020. The former consists nearly entirely of people that have known each other since the initial outbreak in Chicago and have banded together for all four consecutive years with one another, easily demonstrating the well oiled machine that has become their structure and unity. It is evident through their administration duties and how they compose themselves that they have suffered through thick and thin, gained ingenuity out of necessity, and forged a system that has kept them going. The ladder group is composed of a hodge-podge of people from around the Southern/Mideastern United States, demonstrating their familial nature in how they respect one another and the bonds they gained through their time in what is now viral wastelands; it is no secret they have suffered just as much as any other group has, and become stronger through it. While the Dallas survivors lack the rather rigid structure and rules of safety & procedure of the Chicago survivors, it becomes exceedingly clear without prolonged exposure that these two ways of living gel and morph one another, becoming a cohesive community. Opposites tend to attract, and while they aren't necessarily on polar ends of the spectrum, the fact they have found each other and cooperate shows that there is a reason all of these people still live. For those on the outside of this humble community, the winter, particularly in this region, has been fraught with plenty of turbulence. Not only that, but besides the weather there is the actual outbreak to worry about, and the banditry to boot. In these four years, you might not have seen everything, but you would be hard pressed to have had it easy. At first, there were simply hundreds of thousands of walkers....then runners. Within six months, there began to show signs of mutation; anybody moderately versed in the nature of such things could tell that the normal undead became more receptive of humans and would react accordingly. And that doesn't even take into account the actual monstrosities, the bastards of nature that the virus brought with it. A year in, there were screamers that easily popped eardrums, caused poor vision, and caused sensory overload, essentially stunning those unfortunate enough to hear their call -- and those screamers only brought more attention. Large ones that exploded or vomited to attract any nearby, ones who spat acid, some who constricted, and other who jumped and rended; roided out muscleheads that sought nothing other that to destroy -- all sorts came out of the woodwork. Once two years rolled around, this saw the rise of even more anomalies, and while the last set of mutations weren't exactly common but could be dealt with, these ones were even rarer and proved to be much more formidable foes. Fire-immune runners. EMP Techs, who utilize a latent energy field nearby to disrupt ALL devices in an area. Dark Lurkers that, as their name implies, hide where none can see yet manage to squeeze through crevices with ease and pack rush toward eviscerating their prey. Simple runners who, despite numerous sustained injuries, simply never seem to truly die, only retreat. Malformed infected, that use their superior constitution and odd limbs to thwart attacks. Giant balls of flesh that engorged themselves on prey and swallowed whole. Strictly speaking, none of this was easy to deal with, particularly after two years in. Ammunition became a commodity that spelled life or death more than ever before, canned food was raided from most obvious areas, and this isn't even mentioning the nature of mankind, ever greedy and willing to resort to violence all too easily. Murderers, rapists, experimenters, crazed doctors, straight up lunatics and madmen, all roamed the streets. For some, the ambient environment was enough to cause them to go mad, simply jumped off a building into a hoarde. For others, they believed they truly were immune, only to figure out the hard way that they in fact, were not. Some lived after getting bit by chopping off a limb fast enough, but only to endure their friends and family fall around them. Others turned cold to deal with the trauma, cutting off all access to emotion. Even trained soldiers proved to be no match for some of these infected, the squad protecting the very bunker the community is based in having been overrun upon their arrival. At this point, it's survival of the fittest, every man for themselves, trust nobody, and the enemy of my enemy is my friend. These methods and practices were proved time and time again, over the four years. But you lived through your own battles. Whether it was medical complications, the infected, the environment, or the people you met -- you survived it all, to this point. It was once said to sup with the might, one must walk the path of daggers...and it would appear you have arrived to what many would call a respite from the madness. This by no means proves 100% safety, however. There is still no word whatsoever about a cure, nobody in any sect of any military knows anything, and many years ago any broadcasts were completely cut off. You don't have to like or trust everyone here, and surely there are those that already live here that do not; but this just might be your best bet to make it another year.
  20. *Corrected for angles, noise, blur, light casting
  21. When the entire pop stares at TV static as the entire script of Lion King is recanted and players RP reactions
  22. PM an admin with your reasoning and we will see what we can do.