Emptybag

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Everything posted by Emptybag

  1. gonna stay neutral on this one for a tick, leaning more towards nope
  2. updated status might do more later
  3. Not having all of TNBs packs + prosperity will fuck up what it looks like I imagine. TNB stuff is in prosperity, but I've noticed when I have everything installed a few things get swapped, some of them are torso's.
  4. My lack of a presence this week has been due to home renovations, but i'm still around, my dudes. Hopefully soon I'll have my PC as well
  5. he's already created he'll just need a supply drop
  6. I approve of this list, it's like a 7pm primetime gameshow.
  7. Re-opened for consideration. Of course given your other character the name would have to be different.
  8. Update, I have looked at it It's -really- nice, but I think it wisest to let this bake a little longer. While this has all these fancy bells and whistles I'm aware they are actively patching and updating this content, to the point where that shadows thing I mentioned was fixed like at the time I mentioned it. However, that being said, all the nice-eties and updated goodness fall short due to lack of user control. It definitely seems more finnicky in these earlier stages, not even on a server; in single player the weather commands don't necessarily like to listen, advancing to day requires a sped-up night cycle, and toggling rain/snow/wind/etc. effects require a total restart instead of being live switches. Obviously it's still a -very good- weathermod, but until it has a few more updates to address things of this nature (and maybe a tick box for realtime instead of a console command that may not even work correctly/persist after a restart), I think it's best to hold off for the time being. Again, this is only my personal opinion, but I think it'll be more work for us on our end currently.
  9. We'll be looking into it, I've heard that it turns all shadows at night to a shade of purple. I also see if it can scale correctly to realistic time, i know there is a command but I dunno how accurate it is. It'll hit our testing server first.
  10. Update +Different music, wow.mp3 +Backston +Annabelle +Chloe +Mary Added +Wade +Miles +Katia +Frankie dun did the shuffle to the ~ DeaD ZoNe ~
  11. i appreciate you posting here on the forums but where are the smiles on the server the world needs more smiles the world needs more memes /i need more smiles memes/
  12. His cold, dead eyes tell me all i need to know
  13. mr smiles i commission you +1 post count to reply to this thread with a home-drawn comic in your traditional style
  14. uh... w-well, actually the post number still ticks up if you post, regardless of deletion because it tracks the posts made not the ones that currently exist.
  15. I've been waiting for your return, seriously. most of the admin team has. you're always welcome and we seriously missed you, my dude. I know at one point I had you in my friends list but I couldn't find you so idk what happened :( I was gonna personally invite you back but could never find ya. Glad to see you again around here
  16. The damage scales have been tweaked. Many many things got damage promotions some things got demoted. Muzzle velocities, dropoff, etc actually are accurate to real world firearms. Melee weapons damage makes way more sense now (the cleaver no longer can one hit kill etc) Hyane added some variant for of some specific weapons where applicable I'll put a table here if people are interested but it's long and just full of numbers. I also added about 20 broken firearm variants where previously we only had a broken ruger .22
  17. Prepare for Titanfall, soon. Alot of tooling behind the scenes